Death Rising to Cheats
You've gotta be willing to risk it all... -------------------------------------
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_____ _____ _ _ _ _ / ____| ___
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __ / _ \
| | | || __| / \ | | | || __ \ | | / ____|| || \| || | |_ | \/ ) |
| | | || |__ / /\ \ | | | || |__) || || (___ | || . ` || |__| | / /
| |__| || __| / ____ \ | |__| || _ / | | \___ \ | || |\ | \_____| / /_
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| |____|
|____| |_| \_\ |_____/
_____ _____ _ _ _____ __ _ __ _____ __ __ _ ______ ____
/ // // __/\ \ / // // / | |_/ /\ \ \____ \\ \ \ \ | |\ \ \_\ \ _|
/_//_//___/ \__\/__//_//_/ |___-__\ \_\ ____\_\\_\ \_\|_| \_\___\ \_\
----------------------------------------------- ...if you ever want to win big!
Homepage: http://www.berserkersblog.blogspot.com
Youtube: http://www.youtube.com/user/BerserkerSTARS
- - -
Started: 9/28/10
Completely finished: --
Last update: 12/02/10
Version: 1.3
- - -
Authored by: Berserker (Berserker Kev)
Email: berserker_kev(at)yahoo(dot)com
- - -
This document Copyright 2010 Kevin Hall (Berserker)
Dead Rising 2 Copyright 2010 Capcom Ltd.
- - -
(covers Xbox 360 and PS3 versions)
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
-- Press Ctrl + F and type in the code listed beside each section for --
- quicker navigation through the guide -
--- ---
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
-- Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DY00]
-- Day 1 (September 25) . . . . . . . . . . . . . . . . . . . . . . . [DY01]
- Zombrex 1 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-01]
-- Case 1
- Case 1-1 - Big News . . . . . . . . . . . . . . . . . . . [CS1-1]
- Case 1-2 - Alive on Location . . . . . . . . . . . . . . . [CS1-2]
- Case 1-3 - Insecurity . . . . . . . . . . . . . . . . . . [CS1-3]
- Case 1-4 - Alliance . . . . . . . . . . . . . . . . . . . [CS1-4]
-- Case 2
- Case 2-1 - Sign of Life . . . . . . . . . . . . . . . . . [CS2-1]
- Case 2-2 - Ticket to Ride . . . . . . . . . . . . . . . . [CS2-2]
-- Day 2 (September 26th) . . . . . . . . . . . . . . . . . . . . . . [DY02]
- Zombrex 2 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-02]
-- Case 3
- Case 3-1 - Boom Town . . . . . . . . . . . . . . . . . . . [CS3-1]
- Case 3-2 - Run For the Money . . . . . . . . . . . . . . . [CS3-2]
-- Case 4
- Case 4-1 - The Source . . . . . . . . . . . . . . . . . . [CS4-1]
-- Day 3 (September 27th) . . . . . . . . . . . . . . . . . . . . . . [DY03]
- Zombrex 3 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-03]
-- Case 5
- Case 5-1 - Stakeout . . . . . . . . . . . . . . . . . . . [CS5-1]
- Case 5-2 - The Getaway . . . . . . . . . . . . . . . . . . [CS5-2]
-- Day 4 (September 28th) . . . . . . . . . . . . . . . . . . . . . . [DY04]
- Zombrex 4 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-04]
-- Case 6
- Case 6-1 - Help Arrives . . . . . . . . . . . . . . . . . [CS6-1]
- Case 6-2 - Last Stand . . . . . . . . . . . . . . . . . . [CS6-2]
- Case 6-3 - Lean on Me . . . . . . . . . . . . . . . . . . [CS6-3]
- Case 6-4 - Breach . . . . . . . . . . . . . . . . . . . . [CS6-4]
-- Case 7
- Case 7-1 - Bad to Worse . . . . . . . . . . . . . . . . . [CS7-1]
- Case 7-2 - The Only Lead . . . . . . . . . . . . . . . . . [CS7-2]
- Case 7-3 - What Lies Beneath . . . . . . . . . . . . . . . [CS7-3]
-- The Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSFA]
-- Day 5 (September 29th) . . . . . . . . . . . . . . . . . . . . . . [DY05]
-- Overtime Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSOV]
Section IV: Extra Missions . . . . . . . . . . . . . . . . . . . . . [EM00]
-- Day 1
- Taming the Tiger (unlisted) . . . . . . . . . . . . . . . [EM001]
- She Wears the Pants (unlisted) . . . . . . . . . . . . . . [EM002]
- Lost . . . . . . . . . . . . . . . . . . . . . . . . . . . [EM003]
- One Man's Trash . . . . . . . . . . . . . . . . . . . . . [EM004]
- Short Sighted . . . . . . . . . . . . . . . . . . . . . . [EM005]
- Welcome to the Family . . . . . . . . . . . . . . . . . . [EM006]
- Workers Compensation . . . . . . . . . . . . . . . . . . . [EM007]
- Lush-ious . . . . . . . . . . . . . . . . . . . . . . . . [EM008]
- Meet the Contestants . . . . . . . . . . . . . . . . . . . [EM009]
- Brains Over Brawn . . . . . . . . . . . . . . . . . . . . [EM010]
- Chuck the Role Model . . . . . . . . . . . . . . . . . . . [EM011]
- Barn Burner . . . . . . . . . . . . . . . . . . . . . . . [EM012]
- Once Bitten . . . . . . . . . . . . . . . . . . . . . . . [EM013]
- Code Blue . . . . . . . . . . . . . . . . . . . . . . . . [EM014]
- Tastes Like Chicken . . . . . . . . . . . . . . . . . . . [EM015]
-- Day 2
- An Industrial Fashion . . . . . . . . . . . . . . . . . . [EM016]
- Rock Heroes . . . . . . . . . . . . . . . . . . . . . . . [EM017]
- Desperate Shoppers (unlisted) . . . . . . . . . . . . . . [EM018]
- Everyone Knows Slappy . . . . . . . . . . . . . . . . . . [EM019]
- Wilted Flower . . . . . . . . . . . . . . . . . . . . . . [EM020]
- Here Comes the Groom . . . . . . . . . . . . . . . . . . . [EM021]
- Chuck the Bodyguard (unlisted) . . . . . . . . . . . . . . [EM022]
- Par for the Course . . . . . . . . . . . . . . . . . . . . [EM023]
- Stuart's Scheme . . . . . . . . . . . . . . . . . . . . . [EM024]
- Mail Order Zombrex . . . . . . . . . . . . . . . . . . . . [EM025]
-- Day 3
- High Stakes (unlisted) . . . . . . . . . . . . . . . . . . [EM026]
- Hunger Pains . . . . . . . . . . . . . . . . . . . . . . . [EM027]
- Fetching Females . . . . . . . . . . . . . . . . . . . . . [EM028]
- WWJWD? . . . . . . . . . . . . . . . . . . . . . . . . . . [EM029]
- Deep Pockets (unlisted) . . . . . . . . . . . . . . . . . [EM030]
- Bank Run . . . . . . . . . . . . . . . . . . . . . . . . . [EM031]
- Tape it or Die 1 (unlisted) . . . . . . . . . . . . . . . [EM032]
- Ante Up . . . . . . . . . . . . . . . . . . . . . . . . . [EM033]
- Slave to Fashion . . . . . . . . . . . . . . . . . . . . . [EM034]
- Redneck Rampage (unlisted) . . . . . . . . . . . . . . . . [EM035]
- Chemical Dependency . . . . . . . . . . . . . . . . . . . [EM036]
- Art Appreciation . . . . . . . . . . . . . . . . . . . . . [EM037]
- Know When to Fold'em . . . . . . . . . . . . . . . . . . . [EM038]
- Shell Shocked . . . . . . . . . . . . . . . . . . . . . . [EM039]
- One Hit Wonder . . . . . . . . . . . . . . . . . . . . . . [EM040]
- Bent Wood . . . . . . . . . . . . . . . . . . . . . . . . [EM041]
- Stranded Siren . . . . . . . . . . . . . . . . . . . . . . [EM042]
- Dead or Alive? . . . . . . . . . . . . . . . . . . . . . . [EM043]
- Cleaning the Wounds (unlisted) . . . . . . . . . . . . . . [EM044]
- Two's Company . . . . . . . . . . . . . . . . . . . . . . [EM045]
-- Day 4
- World's Most Dangerous Trick . . . . . . . . . . . . . . . [EM046]
- Family Feud . . . . . . . . . . . . . . . . . . . . . . . [EM047]
- Fortune City Botany Club . . . . . . . . . . . . . . . . . [EM048]
- Tape it or Die 2 . . . . . . . . . . . . . . . . . . . . . [EM049]
- Left Behind (unlisted) . . . . . . . . . . . . . . . . . . [EM050]
Section V: Combo Weapons . . . . . . . . . . . . . . . . . . . . . . [CW00]
Section VI: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]
Section VII: Item List . . . . . . . . . . . . . . . . . . . . . . . . [IL00]
Section VIII: Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]
- Full Notebook List . . . . . . . . . . . . . . . . . . . . [LS001]
- Full Event Timeline . . . . . . . . . . . . . . . . . . . [LS002]
- Magazines List . . . . . . . . . . . . . . . . . . . . . . [LS003]
- Free Zombrex List . . . . . . . . . . . . . . . . . . . . [LS004]
- Bonus PP List . . . . . . . . . . . . . . . . . . . . . . [LS005]
- Endings List . . . . . . . . . . . . . . . . . . . . . . . [LS006]
- Unlockables List . . . . . . . . . . . . . . . . . . . . . [LS007]
- Downloadable Outfit List . . . . . . . . . . . . . . . . . [LS008]
Section IX: Checklists . . . . . . . . . . . . . . . . . . . . . . . [CL00]
-- Combo Cards
- Fortune City Environmental Combo Card Checklist . . . . . [CL001]
- Psychopath Combo Card Checklist . . . . . . . . . . . . . [CL002]
- Survivor Combo Card Checklist . . . . . . . . . . . . . . [CL003]
- Other Combo Card Checklist . . . . . . . . . . . . . . . . [CL004]
-- Weapons
- Combo Weapon Checklist . . . . . . . . . . . . . . . . . . [CL005]
- Firearm Checklist . . . . . . . . . . . . . . . . . . . . [CL008]
- Explosive Weapons Checklist . . . . . . . . . . . . . . . [CL007]
- Ranged Weapons Checklist . . . . . . . . . . . . . . . . . [CL008]
- Novelty Weapons Checklist . . . . . . . . . . . . . . . . [CL009]
- Melee Weapons Checklist . . . . . . . . . . . . . . . . . [CL010]
-- Other
- Food Checklist . . . . . . . . . . . . . . . . . . . . . . [CL011]
- Clothes Checklist . . . . . . . . . . . . . . . . . . . . [CL012]
- Store Checklist . . . . . . . . . . . . . . . . . . . . . [CL013]
- Gifts for Katey Checklist . . . . . . . . . . . . . . . . [CL014]
- Zombrex Poster Checklist . . . . . . . . . . . . . . . . . [CL015]
Section X: Terror is Reality . . . . . . . . . . . . . . . . . . . . [TR00]
Section XI: Achievements . . . . . . . . . . . . . . . . . . . . . . [AC00]
Section XII: Credits . . . . . . . . . . . . . . . . . . . . . . . . . [CR00]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[IN00]
===============================================================================
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| | | '_ \ | __|| '__|/ _ \
| | | | | || |_ | | | (_) |
|___||_| |_| \__||_| \___/
W E L C O M E T O F O R T U N E C I T Y
===============================================================================
HE KNOWS HIS WAY AROUND A ZOMBIE OR TWO...
Two years after the zombie outbreak in the small town of Willamette, former
motocross racing champion Chuck Greene found himself involved in a zombie
outbreak in the Las Vegas area. He lost his wife in the outbreak, but managed
to save a few survivors in the town of Still Creek and keep his little girl
Katey safe throughout the whole incident. A zombie bit Katey during the Vegas
outbreak but Chuck managed to keep her from turning by giving her doses of
Zombrex every day.
HE'S WILLING TO RISK IT ALL...
Three years later, Chuck competes in the Terror is Reality (TIR) game show. He
competes in the show to afford the Zombrex drug for his daughter. Chuck comes
to Fortune City Nevada to compete in the latest showing of Terror is Reality.
After the show, Chuck is knocked unconscious while taking an elevator down to
meet up with Katey. He awakens to another zombie outbreak around him just like
the one he faced in Las Vegas several years ago.
HE'S A SURVIVOR...
Chuck quickly finds his daughter and takes shelter in the Safehouse of Fortune
City. He meets up with Stacey, the spokesperson for the Nevada section of
CURE, and Sullivan, one of the last surviving Fortune City security guards,
inside the Safehouse. Katey's constant need for Zombrex forces Chuck to
venture out into Fortune City to locate some for her. Chuck finds a
ventilation shaft in the Safehouse that leads out into one of the many plazas
of Fortune City. He enters Fortune City once again and begins to bring
survivors back to the Safehouse while looking for the Zombrex drug for Katey.
HE'S GOT 72 HOURS TO KILL...
Before long, a television news broadcast plays a video that show Chuck Green
sabotaging Fortune City and releasing the zombies into the area. Chuck must
find the secret behind the incident and he must find a way to clear his name
before the military shows up. He has 72 hours before the military arrives.
This guide covers the full game of Dead Rising 2. It has a full walkthrough
for the main game along with an explanation of each of the extra missions that
Chuck can get involved in around Fortune City. I've made up tons of lists in
some of the sections to help out for achievements and trophies as well. If you
have any questions then feel free to email me, post on my youtube or blog or
message me over Xbox LIVE or PSN - my gamertag can be found on my youtube page.
Please, no friend requests. Visit my Youtube channel for some Dead Rising 2
videos if you're interested.
===============================================================================
Dead Rising 2: Case Zero guide on GameFAQs:
http://www.gamefaqs.com/xbox360/989132-dead-rising-2-case-zero/faqs
Dead Rising 1 Featured Guide on Cheat Happens:
http://www.cheathappens.com/features/dead_rising/dr_index.asp
===============================================================================
[BS00]
===============================================================================
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| __ ) __ _ ___ (_) ___ ___
| _ \ / _` |/ __|| | / __|/ __|
| |_) || (_| |\__ \| || (__ \__ \
|____/ \__,_||___/|_| \___||___/
S T E P I N T O T H E M I N D O F A Z O M B I E K I L L E R
===============================================================================
================
CHUCK GREENE BIO -------------------------------------------- INTRODUCING CHUCK
================
"Ladies and gentlemen, he's a survivor! He's a hero! It's Chuck Greene!"
This man is your simple American male caught in a rock and a hard place. Chuck
"former Motocross racing champion" Greene was once a reckless playboy who
eventually settled into a happy family life - a happiness that was shattered by
the Las Vegas zombie outbreak. Chuck lost his lovely wife and a zombie bit his
daughter, Katey, during the incident. To keep his daughter from zombification,
Chuck must now give her daily doses of the expensive Phenotrans drug, Zombrex,
to subdue the zombie virus inside of her. The main goal that Chuck now has in
life is to do whatever he can to make sure that he can get the money to keep a
steady supply of Zombrex for his daughter.
Chuck now performs dangerous stunts and performances along with lots of
traveling to ensure that he can afford the drug. He is used to danger and he
accepts it. He doesn't feel sorry for himself - that's just what he has to do,
so he accepts it.
The trauma of the past and the feeling of doing whatever he needs to do to make
money to obtain the Zombrex drug have made him a bit of drifter and a loner.
Chuck doesn't expect anyone else to feel sorry for him or help him. Chuck is
determined, tough, and action-oriented rather than a thinker.
==============
BASIC CONTROLS ------------------------------------------------- BECOMING CHUCK
==============
-- Xbox
X - Attack
Y - Command
B - Pickup Item/Weapon/Cancel
A - Jump
RB - Cycle through inventory of multiple items
LB - Cycle through inventory of multiple items
RT - Toss/Fire in aiming mode
LT - Aiming mode
LS - Dodge Roll (once it is unlocked)
RS - Recenter camera
Start - Pause Menu
Back - Map
L thumbstick - Move Chuck
R thumbstick - Rotate Camera
D-pad up - Unequip Current Item/Weapon
D-pad down - Drop Item/Weapon
D-pad right - N/A
D-pad left - Chuck's Wristwatch (current game time)
-- PS3
[] - Attack
/\ - Command
O - Pickup Item/Weapon/Cancel
X - Jump
R1 - Cycle through inventory of multiple items
L1 - Cycle through inventory of multiple items
R2 - Toss/Fire in aiming mode
L2 - Aiming mode
L3 - Dodge Roll (once it is unlocked)
R3 - Recenter camera
Start - Pause Menu
Select - Map
L analog - Move Chuck
R analog - Rotate Camera
D-pad up - Unequip Current Item/Weapon
D-pad down - Drop Item/Weapon
D-pad right - N/A
D-pad left - Chuck's Wristwatch (current game time)
NOTE: I refer to the PS3 controls at times throughout the guide, but this guide
is mainly based off the Xbox 360 version. I do have both console version of
DR2 though and they are both the same... for the most part. The controls for
each version have the same setup and button configuration cannot be changed on
either console.
======
SAVING -------------------------------------------------------- RELIEVING CHUCK
======
Chuck can stop by any restroom in order to save the game. There are several
restrooms in the full game of Dead Rising 2. If you look at the map of Fortune
City, they are labeled with an "[S]" icon.
A player has access to a total of three save slots. Make sure to make multiple
saves. If you choose to continue with the main story and make a save to where
you cannot continue the main story due to time issues, and you do not have an
extra save slot, then you'll have to continue the game and skip out on the main
story or start over.
===========
LEVELING UP -------------------------------------------- MAKING CHUCK MORE UBER
===========
Chuck will become more powerful as he gains Prestige Points (PP). As he levels
up, he will gain access to new combo cards, new attack moves and his stats
(attack power, attack range, etc.) will rise in level as well.
Saving Survivors is the quickest way to level up quickly in Dead Rising 2.
Chuck can also gain bonus PP by using combo weapon attacks and by performing
special tasks that grant him bonus PP such as giving Katey gifts or running on
several treadmills in a row or... watching a peep show at Peeping Hole...?
_ _ _ _ _ _ _
ATTACK |_||_||_||_||_||_||_|
Chuck's attack attribute refers to how much damage he will take off from an
enemy per hit. Chuck will take off more damage with bare hand and weapon melee
attacks as this stat levels up more.
___ ___ ___
SPEED |___| |___| |___|
Chuck's speed attribute refers to how fast he will move while running. As the
stat levels up, Chuck will begin to move quicker as he runs.
_ _ _ _ _ _
LIFE |_| |_| |_| |_| |_| |_|
_ _ _ _ _ _
|_| |_| |_| |_| |_| |_|
Chuck's life attribute refers to how much damage he can take before dying. His
health bar is displayed below the PP gauge on the left side of the top portion
of the screen. He can have a max of 12 units of health once this attribute is
fully leveled.
_ _ _ _ _ _
ITEM STOCK |_| |_| |_| |_| |_| |_|
_ _ _ _ _ _
|_| |_| |_| |_| |_| |_|
Chuck's item stock attribute refers to how many items he can hold in his
inventory. An item will be in his inventory from the moment that Chuck picks
up an item. Some items can be stored in his inventory and some are too big to
store. Chuck can have a max of 12 inventory slots at full level. With a full
12 items, Chuck must keep one of those items equipped or else he will drop the
item. Basically, his hands are his 12th inventory slot.
_ _ _ _ _
THROW DISTANCE |_| |_| |_| |_| |_|
Chuck's throw distance attribute refers to how far he will toss a weapon while
throwing it. Hold the LT/L2 button then tap the X/[] button and Chuck will
usually toss any melee weapon. This stat refers to how far he will toss the
weapon after aiming.
=================
MAINTENANCE ROOMS ---------------------------------------- CHUCK WITH DUCT TAPE
=================
There are several maintenance rooms found around Fortune City. Maintenance
Rooms are marked on the map by a blue wrench icon. Each area usually has at
least one maintenance room.
Maintenance Rooms are marked by their red double doors when Chuck is searching
an area for one. Each maintenance room contains a maintenance table that Chuck
may use to combine items and weapons.
Only weapons and items with a blue wrench icon may be combined. A player will
get the "Combine" action while standing near the maintenance table when an
item/weapon can be combined with the current item/weapon on the table. Place a
weapon on the maintenance table then place another weapon on the table to
combine them.
=============
SCRATCH CARDS ------------------------ CHUCK WITH DUCT TAPE... AND INSPIRATION!
=============
Chuck will gain a scratch card per weapon combination that he makes without
having a combo card prior to combining the two weapons. A scratch card will
remain as a scratch card until Chuck gains the combo card for that particular
weapon. While only having a scratch card, some attacks cannot be used per
combo weapon and Chuck will not gain the full PP amount per attack for that
combo weapon.
===========
COMBO CARDS ---------------- CHUCK WITH DUCT TAPE... AND EVEN MORE INSPIRATION!
===========
Combo cards display weapons that can be combined to make a new combo weapon.
In order for Chuck to use all attacks per weapon and gain the full PP amount
per attack, he must gain the combo card for that particular weapon.
Chuck will sometimes gain a new combo card per level gained. Some combo cards
are gained from defeating a boss, some are gained for performing various tasks
for survivors and some are gained from examining movie posters.
NOTE: Chuck will gain a random set of combo cards as he levels up. The results
are completely random, so you might get new sets of cards on each playthrough.
================
JUICE AND MIXERS --------------------------------------------- POWERED-UP CHUCK
================
Just like in the original Dead Rising, the player can use mixers/blenders to
mix food items and create different types of juice such as the randomizer or
pain killer. The results will vary depending on the food items mixed.
Blenders are found throughout Fortune City in certain stores.
Mixer/Blender locations:
Baron Von Brathaus (Yucatan Casino)
Juggz Bar & Grill (Platinum Strip)
Pub O' Gold (Silver Strip)
Rojo Diablo Mexican Restaurant (Food Court)
Shots & Awe (Americana Casino)
Sipparellos (Atlantica Casino)
Slot Ranch Casino [at the bar]
In Dead Rising 2, there are 9 different types of Juices that Chuck can mix up
and drink. Here is a list of them along with a few combinations: (many of
these combinations can be used in the Food Court)
-- Energizer (Green)
Effect: Chuck does not lose health when grabbed or attacked.
Mixtures:
Chili + Chili Beer + Pizza
Beer + Steak BBQ Chicken + BBQ Chicken
-- Nectar (Orange)
Effect: Attracts Queen Bees toward Chuck when one is in the area.
Mixtures:
Orange Juice + Orange Juice Onion Rings + Orange Juice
Orange Juice + Snack Apple + Apple
Large Soda + Bacon Taco + Taco
Milk + Orange Juice
-- Pain Killer (Light Blue)
Effect: Raises Chuck's defense significantly. He will take very little damage
while a Pain Killer is in effect. A Pain Killer will also immediately cure a
stomachache (from Randomizer or alcohol consumption).
Mixtures:
Beer + Beer Vodka + Vodka
Whiskey + Whiskey Whiskey + Large Soda
-- Quick Step (White)
Effect: Chuck will move much faster than normal.
Mixtures:
Milk + Milk Wine + Orange Juice
Bacon + Pie Wine + Wine
Wine + Large Soda
-- Randomizer (Black)
Effect: Gives Chuck a stomachache and causes him to vomit.
Mixtures:
Beer + Whiskey Orange Juice + Cooking Oil
Milk + Beer Pie + Cooking Oil
Large Soda + Beer Burrito + Coffee Creamer
Milk + Cooking Oil
-- Repulse (Purple)
Effect: Zombies will not be attracted to Chuck. They will ignore him.
Mixtures:
Hotdog + Large Soda Taco + Chili
Chili + Onion Rings Burrito + Chili
Pie + Chili Apple + Beans
-- Spitfire (Blue)
Effect: Causes Chuck to spit flames. While unequipped, hold LT/L2 and tap X/[]
to spit.
Mixtures:
Large Soda + Large Soda Ketchup + Mustard
Snack + Snack Donut + Coffee
Chili + Orange Juice Burrito + Taco
Hotdog + Bacon Ketchup + Taco
Whiskey + Hotdog Brownie + Brownie
-- Untouchable (Red)
Effect: Zombies cannot grab Chuck.
Mixtures:
Pie + Pie Large Soda + Snack
Onion Rings + Pie Whiskey + Pizza
Hotdog + Hotdog BBQ Ribs + BBQ Ribs
Milk + Bacon Steak + Steak
Snack + Bacon
-- Zombait (Pink)
Effect: Attracts zombies' attention toward Chuck.
Mixtures:
Beer + Snack Onion Rings + Jellybeans
Jellybeans + Jellybeans Large Soda + Ketchup
Large Soda + Jellybeans Snack + Pizza
Beer + Hotdog Cake + Cake
Jellybeans + Chili
======
STOVES ----------------------------------------------------- COOKING WITH CHUCK
======
A player will find a stove inside some stores in Fortune City. These can be
used to heat pans. Set a pan on the stove and wait for it to turn red. Chuck
will gain a 1,000 PP bonus for using the stove and the pan will gain an extra
attack once Chuck picks it up. Press and hold the X button to make Chuck shove
the pan into a zombie's face and fry it. The durability of the pan will also
increase while it is heated.
Stove Locations:
Baron Von Brathaus (Yucatan Casino) = 1 stove
Bennie Jack's BBQ Shack (Americana Casino) = 1 stove
Cucina Donnacci (Food Court) = 6 stoves
Dining at Davey's (Platinum Strip) = 1 stove
Hamburger Fiefdom (Food Court) = 1 stove
Luaii Wauwii (Silver Strip) = 1 stove
Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves
Wild West Grill House (Food Court) = 2 stoves
=======
OUTFITS ------------------------------------------- CHUCK, THE CROSSDRESSER...?
=======
While looking around Fortune City, Chuck can change outfits in certain stores
and locations. Chuck will start the game in his blue jeans and yellow Kadoya
jacket, but he can change into many different outfits by approaching outfit
displays and pressing the B/O button.
Chuck can change show off his support of the current location and change into a
Fortune City T-shirt, or get ready to go on a boat cruise with a Hula dress or
even... try on some very tight-fitting high cutoffs... Chuck can also find
some clothes that Katey might like and try them on himself.
===================
ESCORTING SURVIVORS ------------------------- CHUCK, THE SAVIOR OF FORTUNE CITY
===================
Chuck will eventually run into other survivors in Fortune City. He will have
to convince the survivors to join him then take them back to the Safehouse to
save them. Chuck will gain a PP bonus from helping survivors.
-- CONTROLLING SURVIVORS
Once a survivor has joined Chuck, he can call to the survivor by pressing the
Y//\ button to get the survivor to follow him and send the survivor to any
direction by holding the LT/L2 button and pressing Y//\. Chuck can also equip
a survivor with a weapon by standing close to a survivor and tapping the B
button. This will give the survivor the current equipped weapon.
-- GIVING SURVIVORS WEAPONS/ITEMS
It's really a good idea to equip a survivor with at least something if they
don't have any type of weapon. Sometimes a survivor will not take a certain
weapon or give up the current weapon that they have. Survivors will not take
combo weapons and they're likely not to take two-handed weapons either. Chuck
can give survivors food to restore their health, but if the survivor will not
give up the current item, Chuck cannot give the survivor food.
Survivors in Dead Rising 2 are much more able to look after themselves compared
to the original Dead Rising's "dumb as a doorknob" survivor AI, so a player
will not have to worry as much about keeping a survivor safe in Dead Rising
2... or worry about having a survivor get stuck behind a sign ad while
following the protagonist.
-- HAVING SURVIVORS IN CHUCK'S PARTY
It's best to keep moving while escorting a survivor. If Chuck doesn't stop
then the survivor will not stop either. Whenever Chuck stops, a survivor is
more likely to stop moving as well. Survivors are much less likely to get
attacked while moving rather than standing in one place.
If Chuck attacks a survivor too many times, that survivor will defect and
become an enemy. It's easy to accidentally hit survivors when a zombie crowd
is near. This is partially why using the targeting command for survivors can
help out so much - the survivor will stay away from Chuck. If a survivor
defects, Chuck will have to kill off the survivor or leave the survivor behind.
Sometimes making one survivor defect will cause other survivors from the same
extra mission to defect as well.
Do not leave a survivor in another area while Chuck is escorting one. If Chuck
leaves a survivor behind once the survivor has joined him, that survivor will
slowly start to lose health while in the area separate from Chuck. So long as
Chuck stays in the same area as a survivor - even at a great distance from the
survivor - that survivor will not lose health unless attacked by a zombie.
NOTE: A survivor will have a green icon displayed above their name whenever
they are close enough to Chuck to move on to another area while Chuck stands
near an exit door.
====
TIME --------------------------------- 72 HOURS TO KILL... WHAT WOULD CHUCK DO?
====
A player can pull up Chuck's wristwatch by pressing D-pad (Directional pad)
left at any time during gameplay. Keeping track of the current time is vital
to performing cases and extra missions around Fortune City.
A player is not invincible while Chuck views his wristwatch. If a zombie is
nearby, it can still grab Chuck at that time. Always view Chuck's wristwatch
when he is in a safe area or at a distance from zombies!
When a player brings up Chuck's watch, a list of the current cases and extra
missions will be displayed on the right hand side of the screen. They will
have a bar below them that gives an idea behind the time limit of each task.
White = 4+ hours left
Yellow = 3-4 hours left
Red = 1-2 hours left
Tasks that have a Yellow bar will have a total of 4 hours remaining when the
bar first turns yellow and tasks with a red bar will have a total of 2 hours
remaining when the bar first turns red. The bar will continue to decrease with
the passage of time and the message will eventually expire if Chuck does not
reach the area of the case or mission.
NOTE: As long as Chuck is in the area of most extra mission, that mission will
not expire. If Chuck enters Royal Flush Plaza at 5:59pm and there is a mission
at SporTrance that expires at 6:00pm, that mission will not expire until Chuck
leaves that area. Some missions such as Chemical Dependency on day 3 require
Chuck to fulfill the mission by the deadline even if he is in the same area.
Nighttime will occur every day between the hours of 7:00pm and 7:00am. Between
the nighttime hours, zombies will become more numerous in every area of Fortune
City. Whenever Chuck kills zombies with a Queen, the zombies will release a
glowing green larva during the nighttime hours.
==========
CASE FILES -------------------------------------------- CHUCK, THE INVESTIGATOR
==========
Case Files are story missions that Chuck must complete to unravel the secrets
behind the outbreak at Fortune City. He must find information that will help
clear his name from involvement in the incident. Chuck must perform each Case
File successfully before the deadline associated with each case or else the
player will miss out on the main story to the game.
If a player fails a case file, the player can still continue on for the 72 hour
period that Chuck has in Fortune City before the military arrives, but the main
story missions that could have been solved in the Case Files will all be failed
and the truth behind the zombie incident will not be uncovered. A "Truth has
Vanished" message will appear then a player will have the option to load a
previous game, restart the main story or continue playing (basically skip out
on the main story and still be able to save random survivors).
Case Files can be examined by pausing the game and selecting "Case Files" on
the pause menu that appears. A player will be able to view Case Files that
have already been solved along with the current case.
====================
GIVING KATEY ZOMBREX -------------------------------- CHUCK'S MAIN GOAL IN LIFE
====================
Every day between the hours of 7:00am and 8:00am, Chuck must give Katey a
dosage of the Zombrex drug to sustain the zombie virus inside of her. He cannot
give her Zombrex too early or the dosage could be lethal. Chuck must meet in
the security room of the Safehouse and a "GIVE KATEY ZOMBREX" message will
appear when he steps in the security room between the 7:00am and 8:00am.
Chuck can always buy Zombrex at any pawn shop located in Fortune City. The
cost of Zombrex is $25,000 per box but the price of it will increase by $25,000
every time that Chuck buys a box. Chuck can also find hidden pickups of
Zombrex and get Zombrex as rewards for completing cases or defeating certain
enemies.
==================
GIVING KATEY GIFTS ---------------------------------- CHUCK, FATHER OF THE YEAR
==================
Chuck can pick up certain items from stores and other areas found around
Fortune City and give the items to Katey as gifts. While holding one of the
items, approach Katey while she is in the security room of the Safehouse then
wait for the "Give item" command to appear. A cutscene will trigger once the
action is activated and Chuck will receive a certain PP amount depending on the
item given.
The items are usually something that a child favors such as a giant stuffed
animal or a children's toy. Chuck will receive a bonus PP amount for giving
Katey the full list of items. Check out the "Gift for Katey" checklist in this
guide for a full list of those items.
==========
CO-OP PLAY ------------------------------------------------ TWO TIMES THE CHUCK
==========
A player can invite a friend or a player can join in on another game at any
time after the prologue events of the game. At the point when Chuck first
starts in the Safehouse security room forward, a second player can join the
current game.
Both players will play as Chuck - you can think of Chuck (the main player) as
having his dirty conscious along with him when another player tags along. The
transceiver will ring and the host can press d-pad right to answer the incoming
request to join the current game. The host is the only player that can save
story progress. Both players will get to keep PP and money earned.
You can restrict who can join your game by entering the pause menu and
selecting "Options" then "Gameplay" and set "Co-op Privacy" accordingly. Co-op
privacy is set to "Public" by default, which means that any player can try to
join your game.
NOTE 1: A joining player can get disconnected from the host player if the
connection between the two players is too weak. Sometimes a joining player
will not be able to join the host because the connection is too weak also.
NOTE 2: On both PSN and Xbox LIVE, be sure to download the free extra costume
packs while playing online. This will allow a player that has bought the
content to join your game. Failure to download the free content while a player
with the paid content tries to join will result in an error message.
NOTE 3: On Xbox 360, a player can change the co-op privacy to "Friends Only" to
allow only friends on that player's friends list to join the current game at
any time. PS3 only has "Public" and "Private" options. A friend must be
invited during the actual game on PS3 in order to join a private game.
==========
RESTARTING ------------------------------------- CHUCK'S VERY OWN SANDS OF TIME
==========
A game may be restarted at any time by pausing the game and selecting "restart
story". A player will fully restart the main game and all progress that the
player had at the point of restart will be carried over.
A player will keep any special keys that are gained after every restart and
replay and the full notebook list will still be filled out.
** IMPORTANT: Do not choose to restart a game by press the X/[] button from the
file menu when choosing a save file. If a player restarts in this way, any
keys that were gained will be lost. The player must rebuy or regain the keys.
Chuck's notebook will not be filled out either. He must refill every listing.
============
MAKING MONEY -------------------------------------------- CHUCK ALWAYS WINS BIG
============
Throughout Fortune City, Chuck can earn money in several ways. He can play
slot machines and play several other minigames throughout the casinos to win
money. Money can be used to purchase items at pawn shops or afford the entry
fee to make more money at other casino game. Chuck will sometimes need to pay
survivors a certain amount in order for them to join him.
-- SMALL SLOT MACHINE WINNINGS...
While playing at small slot machines, play a machine with money below it. If a
slot machine has money below it, Chuck will win the first five times while
playing at that slot machines.
-- BIG SLOT MACHINE WINNINGS...
To make money really fast, get the 3 gambling magazines to increase winnings at
each casino game:
1) Ragazines (Royal Flush Plaza)
2) Stan's Large Print Books & Magazines (Palisades Mall)
3) Shamrock Casino (Silver Strip) - on the back counter of the bar
Place bets on the big slot machine near the entrance to the Food Court in Slot
Ranch Casino. Come to the slot machine with around $20,000 to start out.
Always bet $1,000 (max bet). Chuck will lose money at times, but Chuck can win
$50,000 and $100,000 at times with all three gambling books!
-- TIR WINNINGS...
A player can compete in Terror is Reality (TIR) and possibly win around
$100,000 per play. Don't forget to "Cash Out" your winnings to save slot.
-- SAVING MONEY WITH FREE ZOMBREX...
Instead of buying Zombrex from the pawn shops, Chuck can find Zombrex by
performing extra missions (receive some from survivors) and he can find Zombrex
at all four Casino. See the "Free Zombrex List" in the list section for more
info on free Zombrexes. Zombrex will continue to get higher in price as Chuck
buys more of it at each pawn shop
-- SAVING MONEY AT PAWN SHOPS...
Chuck can save 20% (10% per magazine) on each purchase at pawn shops by having
both of the Bargaining magazines:
1) Bargaining 1
Location: Americana Casino
Extra Info: Enter Bennie Jack's BBQ Shack then take the middle set of stairs to
the second floor. Turn right when the stairs separate. Move over to the left
railing then get on top of the railing platform. Hop over to the first
suspended square light then hop across to the next five lights ahead. Time
your jumps well. Hop onto the rounded platform at the end. The magazine is
lying on the platform. There is also some extra cash, a broadsword, a giant
stuffed bunny and a handgun on the platform.
2) Bargaining 2
Location: Food Court
Extra Info: Find the three snack machines against the east wall in the north
portion of the Food Court. Leap on top of them and hop up to the rooftop of
Lombardi's. Follow the rooftops all the way to the south and this magazine
will be at the very end below a light on the rooftop of Speedy Expresso.
================
CHUCK'S MOVE SET --------------------------- CHUCK'S FIGHTING STYLE = ZOMBIE FU
================
Chuck will start out or gain the followings melee moves throughout the course
of the game as he levels up through PP earned. He will gain new moves at
random. There is no pattern to when he will gain a new move. Chuck will
automatically start the game with the Spit, Punch and Push moves.
-- Spit (Hold LT then tap X)
While unarmed, hold the LT button to aim then tap the X button to make Chuck
perform a short range spit. The spit can be used to stagger a zombie. If
Chuck drinks a Spitfire mixture (mix it at a blender) then he will spit flames
and this will make zombies catch on fire while in close range to Chuck.
-- Punch (Press X)
Tap the X button while unarmed to make Chuck punch. Keep tapping the button to
make him throw right and left punches.
-- Push (Run against a zombie)
Whenever Chuck runs directly into a zombie, he will sometimes stop suddenly as
if startled. After doing this, he will push aside zombies that are near him
for a short while as he runs through a crowd or as he runs by a single zombie.
The startle animation does not need to be triggered however. After running
against a zombie for basically a full second, Chuck will begin to push aside
any zombie near him. Chuck needs to run against a zombie to start the full
shoving animation.
In order to make Chuck push constantly, he must run into several zombies in a
row. The moment that he stops moving against a zombies for a second after he
begins showing, he will have to not push them aside and will have to go into
the startle animation again.
-- DDT (Escape quickly when grabbed from in front)
Immediately escape from a zombie grab from the front by shacking the left
thumbstick right after being grabbed and Chuck will slam the zombie's head into
the floor and make its head explode. This move has to be done instantly as if
you are expecting the grab basically.
-- Backdrop (Escape quickly when grabbed from behind)
Immediately escape a zombie grab from behind by shaking the left thumbstick
right after being grabbed and Chuck will perform a backdrop on the zombie that
grabbed him and crush its head. This move has to be done instantly as if you
are expecting the grab basically.
-- Jump Kick (Tap A to jump then press X)
Tap the A